L4D_SetVersusMaxCompletionScore(iDistance) If (cvar_unfreezeSaferoom.IntValue = 1 & IsTankActuallyInPlay() & GetUprightSurvivors() > 0) distance points!") you have convar overflow, enter in console this command 'smcvar tankonspawnhp' and check is it really changed. The possible reasons: - you have other plugin that controls tank hp.
Public Action L4D2_OnEndVersusModeRound( bool countSurvivors) 12-03-2020, 22:41 Re: L4D1 & L4D2 Tank on Spawn. HookEvent( "player_death", PlayerDeath, EventHookMode_Post) HookEvent( "tank_spawn", TankSpawn, EventHookMode_PostNoCopy) //no params pls Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Sun Mon Tue Wed Thu Fri Sat Mutant Tanks PayPal.
HookEvent( "round_start", RoundStart, EventHookMode_PostNoCopy) //no params pls l4d2 l4d tanks sourcemod super-tanks supertanks last-boss lastboss tank-plugin mutant-tanks mutanttanks mutant plugin sourcemod-plugin l4d1 valve source-engine sourcepawn alliedmodders alliedmods. Beirut explosion: Experts can spot tell-tale signs of the causes of a blast - heres what this one tells us Chris Hunter is a counter-terrorist bomb disposal operator. PrecacheSound( "ui/pickup_secret01.wav") The Texas City explosion started raging fires throughout the area, most of them in oil storage tanks. Description = "Stops distance points accumulating whilst the tank is alive, with the option of unfreezing distance on reaching the Saferoom"Ĭvar_noTankRush = CreateConVar( "l4d_no_tank_rush", "1", "Prevents survivor team from accumulating points whilst the tank is alive", _, true, 0.0, true, 1.0) Ĭvar_unfreezeSaferoom = CreateConVar( "l4d_no_tank_rush_unfreeze_saferoom", "0", "Unfreezes Distance if a Survivor makes it to the end saferoom while the Tank is still up.", _, true, 0.0, true, 1.0) Ĭvar_SpawnEnableSound = CreateConVar( "l4d_no_tank_rush_spawn_sound", "0", "Turn on the sound when spawning a tank", _, true, 0.0, true, 1.0) Ĭvar_noTankRush.